WMDEVICEMACR/lc3A)o}DefaultPAR2P1 Material 1aokTrees Mi StoneWoodsGrass_oldWoods_needlesGrass_02 (longer)Stone_02SoilWoods_grassRocks_grassGrassP1Material 1bxTrees Densit StoneWoodsGrass_oldWoods_needlesGrass_02 (longer)Stone_02SoilWoods__grassRocks_grassP10??Material 1 a-b ratioial 3bP1$??Material 1 Max AngleerialP1 Material 2erial 1 Max Angle StoneWoodsGrass_oldWoods_needlesGrass_02 (longer)Stone_02SoilWoods_grassRocks_grassGrassP1n6??Material 2 Max Angle+Should be higher than Material 1 Max AngleP1 Material 3a StoneWoodsGrass_oldWoods_needlesGrass_02 (longer)Stone_02SoilWoods_grassRocks_grassGrassP1 Material 3bS StoneWoodsGrass_oldWoods_needlesGrass_02 (longer)Stone_02SoilWoods_grassRocks_grassGrassP1!??Material 3 a-b ratioSP1 Woods Material 1S^For woods_needles you will have to change the min and max values of old_grass because for some reason they hold the same value :/ Goto: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Content\Data\VoxelMaterials.sbc Then change values for Grass_old to: 61 70 StoneWoodsGrass_oldWoods_needlesGrass_02 (longer)Stone_02SoilWoods_grassRocks_grassGrassP1 Woods Material 2S^For woods_needles you will have to change the min and max values of old_grass because for some reason they hold the same value :/ Goto: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Content\Data\VoxelMaterials.sbc Then change values for Grass_old to: 61 70 StoneWoodsGrass_oldWoods_needlesGrass_02 (longer)Stone_02SoilWoods_grassRocks_grassGrassP1??Trees Max HeightP1?Trees Min HeightGeoGP1D??Trees Densityff&rdP1 Trail Material StoneWoodsGrass_oldWoods_needlesGrass_02 (longer)Stone_02SoilWoods_grassRocks_grassGrassP1 Flow Material StoneWoodsGrass_oldWoods_needlesGrass_02 (longer)Stone_02SoilWoods_grassRocks_grassGrassP1Use Flow?]%?P1>?Flow Amountok?P10??Small Plants AmountP1Show Trees in PreviewP1=>?Woods Max Angle SPRWorld>N>#N$MACIHeight Map70Flow Map (Erosion)0Trail (Layout)on)0Tree Anti-mask (layout)SPRK -ME Texture 1.3 In- t??PAR2MACOHeight Mapask (layout)Trees Maskask (layout)Tree Mapkask (layout)Biome Mapask (layout)Preview Hightmapayout)Preview Overlayayout)SPRK q'ME Texture 1.3 Output??PAR2MACPSPRK ME Texture 1.3 Params??PAR2MACHJugbot{For help & info: http://forums.keenswh.com/post/me-world-machine-map-texture-macro-7332994?pid=1286570102#post1286570102 GFX2 !"#!@A?AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@@B?#$"! !hjfvwukmg 7:5jmg|.0,13.ƴȶǵƴƴƴƴƴƴƴƴƴƴƴƴƴƴƴƴƴƴƴƴƴƴǴŲ~(*%)*&x}vytyn%'#')%ysTXPqwktym%'#')%yssss?B<kqetym%'#')%yssssggg?B<kqetym%'#')%yssssggg[[[?B<kqetym%'#')%yssssggg[[[OOO?B<kqetym%'#')%yssssggg[[[OOODDD?B<kqetym%'#')%yssssggg[[[OOODDD999?B<kqetym%'#')%yssssggg[[[OOODDD999///?B<kqetym%'#')%yssssggg[[[OOODDD999///%%%?B<kqetym%'#')%ys///%%%?B<kqetym%'#')%yswww%%%?B<kqetym%'#')%ys||| ?B<kqetym%'#')%ys||| ?B<kqetym%'#')%ys||| ?B<kqetym%'#')%yswww|||www?B<kqetym%'#')%yssssmmmiii?B<kqetym%'#')%yssssgggrrrrrriii___?B<kqetym%'#')%yssssggg[[[|||___ZZZ?B<kqetym%'#')%yssssggg[[[OOOrrrTTTZZZ?B<kqetym%'#')%yssssggg[[[OOODDD?B<kqetym%'#')%yssssggg[[[OOODDD999///%%% ?B<kqetym%'#')%yssssggg[[[OOODDD999///%%% ?B<kqetym%'#'(%x~r?B;kqesxl%'#&($tyn{yrRVM>A:>A:>A:>A:>A:>A:>A:>A:>A:>A:>A:>A:>A:>A:>A:>A:>A:>A:>A:>A:>A:=A:ORJnshqvk%&#&'#SWNzs|ux}rlqgfkafkafkafkafkafkafkafkafkafkafkafkafkafkafkafkafkafkafkafkafkafkakpesymRVN$&"=@:QULmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshQUL?MaximumeP1?FalloffmatP1Falloff typen every BuildP1Invert Selectionled BuildsCHKPSPRK ] inate Input ??PAR2P1  Number of PortsCMB2SPRK } ]b@Þ]??PAR2P1 Methodof InputsmWhat technique should be used to combine the two inputs. See the Help file for more information on specifics AverageAdd SubtractMultiplyMaxMinPowerRootDetailDifferencesScreenP1??StrengthiceLThe strength of the combination. High values cause a more pronounced effectCMB2SPRK u\ ??PAR2P1 Methodof InputsmWhat technique should be used to combine the two inputs. See the Help file for more information on specifics AverageAdd SubtractMultiplyMaxMinPowerRootDetailDifferencesScreenP1??StrengthiceLThe strength of the combination. High values cause a more pronounced effectCMB2SPRK v ??PAR2P1 Methodof InputsmWhat technique should be used to combine the two inputs. See the Help file for more information on specifics AverageAdd SubtractMultiplyMaxMinPowerRootDetailDifferencesScreenP1??StrengthiceLThe strength of the combination. High values cause a more pronounced effectCMB2SPRK s ??PAR2P1 Methodof InputsmWhat technique should be used to combine the two inputs. See the Help file for more information on specifics AverageAdd SubtractMultiplyMaxMinPowerRootDetailDifferencesScreenP1??StrengthiceLThe strength of the combination. High values cause a more pronounced effectCMB2SPRK }2??PAR2P1 Methodof InputsmWhat technique should be used to combine the two inputs. See the Help file for more information on specifics AverageAdd SubtractMultiplyMaxMinPowerRootDetailDifferencesScreenP1??StrengthiceLThe strength of the combination. High values cause a more pronounced effectPRBOSPRK /StoneapNGIm??PAR2P1RSpecify Output File...P1File Name:K:\WorldMachine\stone.pngP1File Formatd8 - Cliif\TerrainNoBMP (8bits/channel)TIFF (16bits/channel)PNG (16bits/channel)TIFF (8bits/channel)PNG (8bits/channel)P1Output File on every BuildP1Participate in Tiled BuildsP1Blend Across TilesP1RWrite output to disk!PRBOSPRK ,KWoods_needlesIm(??PAR2P1RSpecify Output File...P1File Namewoods_needles.pngP1File FormatBMP (8bits/channel)TIFF (16bits/channel)PNG (16bits/channel)TIFF (8bits/channel)PNG (8bits/channel)P1Output File on every BuildP1Participate in Tiled BuildsP1Blend Across TilesP1RWrite output to disk!PRBOSPRK SoilMask:OutpuIm??PAR2P1RSpecify Output File...P1File Name soil.pngP1File FormatBMP (8bits/channel)TIFF (16bits/channel)PNG (16bits/channel)TIFF (8bits/channel)PNG (8bits/channel)P1Output File on every BuildP1Participate in Tiled BuildsP1Blend Across TilesP1RWrite output to disk!PRBOSPRK ) Woods_grassPrimSImOu??PAR2P1RSpecify Output File...P1File Namewoods_grass.pngP1File FormatBMP (8bits/channel)TIFF (16bits/channel)PNG (16bits/channel)TIFF (8bits/channel)PNG (8bits/channel)P1Output File on every BuildP1Participate in Tiled BuildsP1Blend Across TilesP1RWrite output to disk!PRBOSPRK f Rocks_grass9ImPr??PAR2P1RSpecify Output File...P1File Namerocks_grass.pngP1File FormatBMP (8bits/channel)TIFF (16bits/channel)PNG (16bits/channel)TIFF (8bits/channel)PNG (8bits/channel)P1Output File on every BuildP1Participate in Tiled BuildsP1Blend Across TilesP1RWrite output to disk!PRBOSPRK  GrassgrassPrimEHmOu??PAR2P1RSpecify Output File...P1File Name grass.pngP1File FormatBMP (8bits/channel)TIFF (16bits/channel)PNG (16bits/channel)TIFF (8bits/channel)PNG (8bits/channel)P1Output File on every BuildP1Participate in Tiled BuildsP1Blend Across TilesP1RWrite output to disk!CHKPSPRK '6U??PAR2P1 Number of PortsAPRL?????????SPRK ??PAR2P1Style Output File... 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See the Help file for more information on specifics AverageAdd SubtractMultiplyMaxMinPowerRootDetailDifferencesScreenP1??StrengthLThe strength of the combination. High values cause a more pronounced effectCMB2SPRK ??PAR2P1 Methodof InputsmWhat technique should be used to combine the two inputs. See the Help file for more information on specifics AverageAdd SubtractMultiplyMaxMinPowerRootDetailDifferencesScreenP1??StrengthiceLThe strength of the combination. High values cause a more pronounced effectCOLGSPRK oodsNeedles??PAR2P1Colorl6d6COLGSPRK )oods??PAR2P1Colory Output File...hSELCSPRK (9ј wfskmј??PAR2P1=@Strength PortsHSELSPRK 0rassWoods??PAR2P1j??MinimumP1??MaximumP1?FalloffceP1Falloff typeP1Invert SelectionIVRTSPRK 2fEјti.fse??PAR2SELCSPRK = јOu\ا#ј??PAR2P1=@StrengthrsrtsHSELSPRK oil??PAR2P1j??MinimumOutput File...P1??MaximumeP1?FalloffmatP1Falloff typen every BuildP1Invert Selectionled BuildsIVRTSPRK  ا;јPrfOutp??PAR2HSELSPRK ay??PAR2P1?MinimumOutput File...P1??MaximumeP1>?FalloffnceP1Falloff typen every BuildP1Invert Selectionled BuildsCMB2SPRK ??PAR2P1 MethodypemWhat technique should be used to combine the two inputs. See the Help file for more information on specifics AverageAdd SubtractMultiplyMaxMinPowerRootDetailDifferencesScreenP1??StrengthuntLThe strength of the combination. High values cause a more pronounced effectSSELSPRK tone??PAR2P1?MinimumOutput File...P1??MaximumeP1?FalloffmatP1Falloff typen every BuildP1Invert Selectionled BuildsCMB2SPRK ??PAR2P1 Methodof OutputsmWhat technique should be used to combine the two inputs. See the Help file for more information on specifics AverageAdd SubtractMultiplyMaxMinPowerRootDetailDifferencesScreenP1??StrengthoiceLThe strength of the combination. High values cause a more pronounced effectCMB2SPRK e??PAR2P1 MethodlorsmWhat technique should be used to combine the two inputs. See the Help file for more information on specifics AverageAdd SubtractMultiplyMaxMinPowerRootDetailDifferencesScreenP1??StrengthentLThe strength of the combination. High values cause a more pronounced effectHSELSPRK s<Flowl??PAR2P10??MinimumOutput File...P1??MaximumP1?FalloffatP1Falloff typen every BuildP1Invert Selectionled BuildsSELCSPRK (ј~јn??PAR2P1>@Strength PortsHSELSPRK rass??PAR2P1j??MinimumOutput File...P1??MaximumeP1?FalloffmatP1Falloff typen every BuildP1Invert Selectionled BuildsCMB2SPRK s??PAR2P1 Methodof InputsmWhat technique should be used to combine the two inputs. See the Help file for more information on specifics AverageAdd SubtractMultiplyMaxMinPowerRootDetailDifferencesScreenP1??StrengthiceLThe strength of the combination. High values cause a more pronounced effectSSELSPRK Gtone??PAR2P1n6??MinimumOutput File...P1??MaximumeP1?FalloffmatP1Falloff typen every BuildP1Invert Selectionled BuildsSSELSPRK rass??PAR2P1?MinimumOutput File...P1??MaximumeP1?FalloffnceP1Falloff typen every BuildP1Invert Selectionled BuildsCMB2SPRK =iary InpuC,??PAR2P1 Methodof OutputsmWhat technique should be used to combine the two inputs. See the Help file for more information on specifics AverageAdd SubtractMultiplyMaxMinPowerRootDetailDifferencesScreenP1??StrengthoiceLThe strength of the combination. High values cause a more pronounced effectHSELSPRK oodsNeedles??PAR2P1UUE??Minimum?P1??MaximumhP1?Falloff_P1Falloff type "T` RCOLGP1Invert Selection CMB2SPRK d,WDefa??PAR2P1 Methodof InputsmWhat technique should be used to combine the two inputs. See the Help file for more information on specifics AverageAdd SubtractMultiplyMaxMinPowerRootDetailDifferencesScreenP1??StrengthiceLThe strength of the combination. High values cause a more pronounced effectHSELSPRK oods??PAR2P1j??MinimumP1??MaximumP1?FalloffP1Falloff typeP1Invert SelectionAPRL??Cc??Cs??Cc??Cs?SPRK +G??PAR2P1Style BasicRidgedBillowySmooth RidgedSmooth BillowySharp RidgedFlat MiddleTerracedStephen's Choice 1P1:;AScaleP1?@?PersistenceP1H@?ALacunarityP1OctavesP1MWSeedP1>?SteepnessP1p??ElevationP1?Multiscale PowerP1Multiscale Lead-inP1Multiscale TypeSignal LevelElevationBi-Signal LevelBi-ElevationClassicalP1?OffsetP1??GainP1Shapeguide PowerP1=?Distortion PowerP1??Persistence GuideCMB2SPRK (,FWPrimary Outp??PAR2P1 Methodof OutputsmWhat technique should be used to combine the two inputs. See the Help file for more information on specifics AverageAdd SubtractMultiplyMaxMinPowerRootDetailDifferencesScreenP1??StrengthoiceLThe strength of the combination. High values cause a more pronounced effectHSELSPRK rassWoods??PAR2P1UUE??MinimumP1??MaximumP1?FalloffP1Falloff typeP1Invert SelectionCMB2SPRK ry Output??PAR2P1 Methodof OutputsmWhat technique should be used to combine the two inputs. See the Help file for more information on specifics AverageAdd SubtractMultiplyMaxMinPowerRootDetailDifferencesScreenP1??StrengthoiceLThe strength of the combination. High values cause a more pronounced effectCMB2SPRK 'WPrimary Output??PAR2P1 Methodof OutputsmWhat technique should be used to combine the two inputs. See the Help file for more information on specifics AverageAdd SubtractMultiplyMaxMinPowerRootDetailDifferencesScreenP1??StrengthoiceLThe strength of the combination. High values cause a more pronounced effectCMB2SPRK gdInAWPrimary Outp??PAR2P1 Methodof InputsmWhat technique should be used to combine the two inputs. See the Help file for more information on specifics AverageAdd SubtractMultiplyMaxMinPowerRootDetailDifferencesScreenP1??StrengthiceLThe strength of the combination. High values cause a more pronounced effectCMB2SPRK ddDe\WPrim??PAR2P1 MethodmWhat technique should be used to combine the two inputs. See the Help file for more information on specifics AverageAdd SubtractMultiplyMaxMinPowerRootDetailDifferencesScreenP1??StrengthLThe strength of the combination. 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See the Help file for more information on specifics AverageAdd SubtractMultiplyMaxMinPowerRootDetailDifferencesScreenP1??StrengthLThe strength of the combination. High values cause a more pronounced effectCMB2SPRK dFWPrim??mPAR2P1 MethodmWhat technique should be used to combine the two inputs. See the Help file for more information on specifics AverageAdd SubtractMultiplyMaxMinPowerRootDetailDifferencesScreenP1??StrengthLThe strength of the combination. High values cause a more pronounced effectCMB2SPRK 9 ??nPAR2P1 MethodmWhat technique should be used to combine the two inputs. See the Help file for more information on specifics AverageAdd SubtractMultiplyMaxMinPowerRootDetailDifferencesScreenP1??StrengthLThe strength of the combination. High values cause a more pronounced effectCMB2SPRK 7 \??oPAR2P1 MethodmWhat technique should be used to combine the two inputs. See the Help file for more information on specifics AverageAdd SubtractMultiplyMaxMinPowerRootDetailDifferencesScreenP1??StrengthLThe strength of the combination. High values cause a more pronounced effectCMB2SPRK @ ??pPAR2P1 MethodmWhat technique should be used to combine the two inputs. See the Help file for more information on specifics AverageAdd SubtractMultiplyMaxMinPowerRootDetailDifferencesScreenP1??StrengthLThe strength of the combination. High values cause a more pronounced effectCMB2SPRK $ ??qPAR2P1 MethodmWhat technique should be used to combine the two inputs. See the Help file for more information on specifics AverageAdd SubtractMultiplyMaxMinPowerRootDetailDifferencesScreenP1??StrengthLThe strength of the combination. High values cause a more pronounced effectCMB2SPRK u??rPAR2P1 MethodmWhat technique should be used to combine the two inputs. See the Help file for more information on specifics AverageAdd SubtractMultiplyMaxMinPowerRootDetailDifferencesScreenP1??StrengthLThe strength of the combination. High values cause a more pronounced effectCMB2SPRK + ??sPAR2P1 MethodmWhat technique should be used to combine the two inputs. See the Help file for more information on specifics AverageAdd SubtractMultiplyMaxMinPowerRootDetailDifferencesScreenP1??StrengthLThe strength of the combination. High values cause a more pronounced effectOLVWSPRK ??tPAR2P1Mask ColorsReplace with MaskBlend colors with MaskP1?Mask AmbientCMB2SPRK =????uPAR2P1 MethodmWhat technique should be used to combine the two inputs. See the Help file for more information on specifics AverageAdd SubtractMultiplyMaxMinPowerRootDetailDifferencesScreenP1??StrengthLThe strength of the combination. High values cause a more pronounced effectCMB2SPRK 6????vPAR2P1 MethodmWhat technique should be used to combine the two inputs. See the Help file for more information on specifics AverageAdd SubtractMultiplyMaxMinPowerRootDetailDifferencesScreenP1??StrengthLThe strength of the combination. High values cause a more pronounced effectCOLGSPRK a RDefault??wPAR2P1ColorCMB2SPRK D ??љPr??xPAR2P1 MethodmWhat technique should be used to combine the two inputs. See the Help file for more information on specifics AverageAdd SubtractMultiplyMaxMinPowerRootDetailDifferencesScreenP1??StrengthLThe strength of the combination. High values cause a more pronounced effectCOLGSPRK 0 h:ika??yPAR2P1UColorCOLGSPRK  "Input??zPAR2P1J}ColorCMB2SPRK љfWIVRT??{PAR2P1 MethodmWhat technique should be used to combine the two inputs. See the Help file for more information on specifics AverageAdd SubtractMultiplyMaxMinPowerRootDetailDifferencesScreenP1??StrengthLThe strength of the combination. High values cause a more pronounced effectCMB2SPRK 'љWCHKPyprW??|PAR2P1 MethodmWhat technique should be used to combine the two inputs. See the Help file for more information on specifics AverageAdd SubtractMultiplyMaxMinPowerRootDetailDifferencesScreenP1??StrengthLThe strength of the combination. High values cause a more pronounced effectCMB2SPRK WCHGTPW Wp#??}PAR2P1 MethodmWhat technique should be used to combine the two inputs. See the Help file for more information on specifics AverageAdd SubtractMultiplyMaxMinPowerRootDetailDifferencesScreenP1??StrengthLThe strength of the combination. High values cause a more pronounced effectCMB2SPRK { @pW Wp#2??~PAR2P1 MethodmWhat technique should be used to combine the two inputs. See the Help file for more information on specifics AverageAdd SubtractMultiplyMaxMinPowerRootDetailDifferencesScreenP1=?StrengthLThe strength of the combination. High values cause a more pronounced effectCMB2SPRK Wp#:??PAR2P1 MethodmWhat technique should be used to combine the two inputs. See the Help file for more information on specifics AverageAdd SubtractMultiplyMaxMinPowerRootDetailDifferencesScreenP1<?StrengthLThe strength of the combination. High values cause a more pronounced effectCMB2SPRK =o{ś??PAR2P1 MethodmWhat technique should be used to combine the two inputs. See the Help file for more information on specifics AverageAdd SubtractMultiplyMaxMinPowerRootDetailDifferencesScreenP1??StrengthLThe strength of the combination. High values cause a more pronounced effectCMB2SPRK Wry ś??PAR2P1 MethodmWhat technique should be used to combine the two inputs. See the Help file for more information on specifics AverageAdd SubtractMultiplyMaxMinPowerRootDetailDifferencesScreenP1??StrengthLThe strength of the combination. High values cause a more pronounced effectSSELSPRK rka*RCoor??PAR2P1?Minimum??P1C ??MaximumP1?FalloffP1Falloff typeRHSEL ˁRP1Invert SelectionHSELSPRK dput 1??PAR2P1p>?MinimumP1??MaximumP1?FalloffP1Falloff typeP1Invert SelectionCHGTSPRK a(jXޘ??PAR2P1?Heightof Inputs?Nois'The height to set the terrain level atANOISPRK sWDefault??PAR2P1Noise TypeaThe type of noise: Normal noise goes above and below the terrain, while Additive only goes aboveNormal noiseAdditive noiseP1ffF??Noise Amount*The amount of noise to add to the terrainP1uSeedP1UsRandomize SeedP1Adjust by ScaleCMB2SPRK ~ƛOutp??PAR2P1 MethodmWhat technique should be used to combine the two inputs. See the Help file for more information on specifics AverageAdd SubtractMultiplyMaxMinPowerRootDetailDifferencesScreenP1??StrengthLThe strength of the combination. High values cause a more pronounced effectS_INSPRK ??PAR2SWCHSPRK &jXޘ??PAR2P1Input choiceutseedJIf enabled, passes the optional input along instead of the primary input.SWCHSPRK WMask Input??PAR2P1Input choiceputsJIf enabled, passes the optional input along instead of the primary input.SSELSPRK 2ka[RDefault??PAR2P1?MinimumP1UUU>?MaximumP1?FalloffP1Falloff typeP1Invert SelectionSELCSPRK eJߘ),??PAR2P1=@StrengthgeNcHSELSPRK 1??PAR2P1j??MinimumP1??MaximumP1?FalloffP1Falloff typeP1Invert SelectionIVRTSPRK lsteut ??PAR2HSELSPRK RMask Input??PAR2P1?MinimumP1??MaximumP1>?FalloffP1Falloff typeP1Invert SelectionCMB2SPRK _Le??PAR2P1 MethodmWhat technique should be used to combine the two inputs. See the Help file for more information on specifics AverageAdd SubtractMultiplyMaxMinPowerRootDetailDifferencesScreenP1??StrengthLThe strength of the combination. High values cause a more pronounced effectCMB2SPRK  D??PAR2P1 MethodmWhat technique should be used to combine the two inputs. See the Help file for more information on specifics AverageAdd SubtractMultiplyMaxMinPowerRootDetailDifferencesScreenP1??StrengthLThe strength of the combination. High values cause a more pronounced effectPRLMSPRK x^,WDefa??PAR2 P1Illumination ModelDirect LightingRaytraced LightingP1Included LightingShadowsIndirect Lighting Only(Shadows + Indirect + Direct)P1Produce RGB LightmapP1Soft ClippingP1Use Global Light DirectionP1hSun HeadingP1ZSun AltitudeP1P>?Sky Lighting LevelP1??Diffuse LevelP1_Sun ColorP1Sky ColorCMB2SPRK 2 _??PAR2P1 MethodmWhat technique should be used to combine the two inputs. See the Help file for more information on specifics AverageAdd SubtractMultiplyMaxMinPowerRootDetailDifferencesScreenP1??StrengthLThe strength of the combination. High values cause a more pronounced effectHSELSPRK NuT1la??PAR2P1>?MinimumP1??MaximumP1?FalloffP1Falloff typeP1Invert SelectionS_ARSPRK ??PAR2P1=>?Current Valuey0The current value that this device is producingP1>?Amount9as2The scalar value to combine with the input value.P1Operation?. wI6Specify the operation to perform on the input scalar.Add to valueSubtract from valueMultiply with valueP1Clipping`sPrimary Output9Specify how to handle values that leave the [0,1] range.RolloverClipS_ARSPRK ??PAR2P1??Current ValueClip0The current value that this device is producingP1 ף=?Amount w `sPrimary Outp2The scalar value to combine with the input value.P1Operation9 w8*6Specify the operation to perform on the input scalar.Add to valueSubtract from valueMultiply with valueP1ClippingH9Specify how to handle values that leave the [0,1] range.RolloverClipS_ARSPRK ;??PAR2P1C ??Current Value0The current value that this device is producingP1u=?Amount2The scalar value to combine with the input value.P1Operation6Specify the operation to perform on the input scalar.Add to valueSubtract from valueMultiply with valueP1Clipping9Specify how to handle values that leave the [0,1] range.RolloverClipS_ARSPRK {%??PAR2P1 a]>?Current Value0The current value that this device is producingP1>?Amount2The scalar value to combine with the input value.P1Operationrrent Value6Specify the operation to perform on the input scalar.Add to valueSubtract from valueMultiply with valueP1Clippingmount9Specify how to handle values that leave the [0,1] range.RolloverClipCMB2SPRK n(U??PAR2P1 MethodmWhat technique should be used to combine the two inputs. See the Help file for more information on specifics AverageAdd SubtractMultiplyMaxMinPowerRootDetailDifferencesScreenP1??StrengthLThe strength of the combination. High values cause a more pronounced effectHSELSPRK inate Input ??PAR2P1>?MinimumP1??MaximumP1?FalloffP1Falloff typeP1Invert SelectionHSELSPRK ZrassWoods??PAR2P10??MinimumP1??MaximumP1?FalloffP1Falloff typeP1Invert SelectionPROBSPRK *"bu,sPrimary Outp??PAR2P1Probability Typel p@a)The type of probability function to use.UniformP1??Biasded LightingpFAdjusts what value in the heightfield is considered to be 50% likely.P1??StrengthGB Lightmap}z9Adjust the likelihood that a given dot will be produced.ANOISPRK ry Output??PAR2P1Noise Typen ModelaThe type of noise: Normal noise goes above and below the terrain, while Additive only goes aboveNormal noiseAdditive noiseP14??Noise Amountting*The amount of noise to add to the terrainP12Seedce RGB LightmapP1UsRandomize SeedP1'sAdjust by Scale DirectionCMB2SPRK dd ??PAR2P1 MethodypemWhat technique should be used to combine the two inputs. See the Help file for more information on specifics AverageAdd SubtractMultiplyMaxMinPowerRootDetailDifferencesScreenP1??StrengthuntLThe strength of the combination. High values cause a more pronounced effectAAAAVVW  V 3VVb V V ^ ^ LVVkeC W [ ? Y    $ C     / = Y 0 3   ]>Y<Y8 HF !!!" #!$%%&&h'(())+).*++-,B-M-O.N/k01122i32454:566 7-7.8895:;;7;;<==>>??g@ A A A A A A A AAAAA'A*A,A4AaAAAAA A9A:A7ABJCDDEFEHEJFGGGGHII"IIJKKLGLILMMN,OP Q RSTUVQVmVPVnVRVoVSVpVTVqVUVrV\VsV_VtVfVuW[WYXWYZYZYZYZYZYZYZYZYZZZQZmZZPZnZZRZoZZSZpZZTZqZZUZrZ\ZsZ_ZtZfZu[Y\]]`^*^^*^_``jbdbYcbdYe/fjg@h i<idibjjjakYkgkhkilkmvnvowpxqyrzs{t|u}vwwxxyyzz{{||}}}#K~~,CK8<  PO@ `nD@@DInputaStone Woods Grass_old Woods_needles Grass_02 Stone_02 Soil Woods_grass Rocks_grass GrasspeEFE New GrouphE DEjE New GroupDfD New GroupD(D.C New GroupIEClE@mD New Group]DC9EE New Group DLD New Group`D$EQEE New GroupB@C New GroupECE New Group DȏE EȗE New GroupEEBE8E New Group`0E8E New GroupREXT??Main Extents`jtc(- TBDS_x%x_y%y6fv(- Pk8TCDSTCNT};?SPRK ME Texture 1.3??PAR2P1 Material 1a>9j; StoneWoodsGrass_oldWoods_needlesGrass_02 (longer)Stone_02SoilWoods_grassRocks_grassGrassP1Material 1bp StoneWoodsGrass_oldWoods_needlesGrass_02 (longer)Stone_02SoilWoods__grassRocks_grassP10??Material 1 a-b ratio>j;P1$??Material 1 Max Angleew GroupP1 Material 2>D(D.Cew StoneWoodsGrass_oldWoods_needlesGrass_02 (longer)Stone_02SoilWoods_grassRocks_grassGrassP1n6??Material 2 Max AngleIEClE+Should be higher than Material 1 Max AngleP1 Material 3aˑ̑]D StoneWoodsGrass_oldWoods_needlesGrass_02 (longer)Stone_02SoilWoods_grassRocks_grassGrassP1 Material 3b StoneWoodsGrass_oldWoods_needlesGrass_02 (longer)Stone_02SoilWoods_grassRocks_grassGrassP1!??Material 3 a-b ratioY>kP1 Woods Material 1`1k^For woods_needles you will have to change the min and max values of old_grass because for some reason they hold the same value :/ Goto: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Content\Data\VoxelMaterials.sbc Then change values for Grass_old to: 61 70 StoneWoodsGrass_oldWoods_needlesGrass_02 (longer)Stone_02SoilWoods_grassRocks_grassGrassP1 Woods Material 2kjj;^For woods_needles you will have to change the min and max values of old_grass because for some reason they hold the same value :/ Goto: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Content\Data\VoxelMaterials.sbc Then change values for Grass_old to: 61 70 StoneWoodsGrass_oldWoods_needlesGrass_02 (longer)Stone_02SoilWoods_grassRocks_grassGrassP1??Trees Max HeightP1?Trees Min Height>P1D??Trees DensityEew GroupP1 Trail Materialg-C StoneWoodsGrass_oldWoods_needlesGrass_02 (longer)Stone_02SoilWoods_grassRocks_grassGrassP1 Flow MaterialkH StoneWoodsGrass_oldWoods_needlesGrass_02 (longer)Stone_02SoilWoods_grassRocks_grassGrassP1Use Flow?k4P1>?Flow Amount 0P10??Small Plants Amount^kP1Show Trees in PreviewkP1=>?Woods Max Angle