WMDEVICE MACR /lc3A)o}DefaultPAR2 P1 Material 1a ok Trees Mi
Stone Woods Grass_old Woods_needles Grass_02 (longer) Stone_02 Soil Woods_grass Rocks_grass Grass P1 Material 1b x Trees Densit Stone Woods Grass_old Woods_needles Grass_02 (longer) Stone_02 Soil Woods__grass Rocks_grass P1 0? ? Material 1 a-b ratio ial 3b P1 $? ? Material 1 Max Angle erial P1 Material 2 erial 1 Max Angle
Stone Woods Grass_old Woods_needles Grass_02 (longer) Stone_02 Soil Woods_grass Rocks_grass Grass P1n6? ? Material 2 Max Angle + Should be higher than Material 1 Max Angle P1 Material 3a
Stone Woods Grass_old Woods_needles Grass_02 (longer) Stone_02 Soil Woods_grass Rocks_grass Grass P1 Material 3b S
Stone Woods Grass_old Woods_needles Grass_02 (longer) Stone_02 Soil Woods_grass Rocks_grass Grass P1!? ? Material 3 a-b ratio S P1 Woods Material 1 S ^ For woods_needles you will have to change the min and max values of old_grass because for some reason they hold the same value :/
Goto: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Content\Data\VoxelMaterials.sbc
Then change values for Grass_old to:
61
70
Stone Woods Grass_old Woods_needles Grass_02 (longer) Stone_02 Soil Woods_grass Rocks_grass Grass P1 Woods Material 2 S ^ For woods_needles you will have to change the min and max values of old_grass because for some reason they hold the same value :/
Goto: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Content\Data\VoxelMaterials.sbc
Then change values for Grass_old to:
61
70
Stone Woods Grass_old Woods_needles Grass_02 (longer) Stone_02 Soil Woods_grass Rocks_grass Grass P1 ? ? Trees Max Height P1 ? Trees Min Height GeoG P1 D? ? Trees Density f f&